WALK-TO-EARN · SOLANA · PWA

Walk your city.
Catch its Spirits.
Earn every verified km.

KILOWILD turns your real streets into a field guide. GPS and your phone’s step sensor verify every kilometre you walk; Spirits appear where they belong — by the river, in the park, downtown — and a daily pool of KILO — bought back with game revenue — is shared by everyone who walked.

53species
12 KMearning cap / day
0%team & VC tokens
$0to start
№000—
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01 / THE MAP

The map is your actual city

Live render: Tokyo, Shibuya — built in your browser from OpenStreetMap vector tiles. Every city on Earth becomes a white architectural maquette with sun shadows, parks, water and streets. Landmarks become Nexus points; land use decides which Spirits live where.

OPENSTREETMAPTHREE.JSWEB WORKERSOFFLINE CACHE
02 / HOW IT WORKS

Four steps, every day

01

Walk

Open the app and go outside. Your route is tracked live. Pocket mode keeps recording with a black screen, so the phone can stay in your pocket.

02

Verify

GPS distance must match the steps counted by your accelerometer. Verified km earn in full; GPS-only km earn ×0.4. Above 25 km/h everything pauses.

03

Catch

Spirits spawn around you by place, weather and time of day. Swipe to throw, circle for a curveball, hit the small ring for an Excellent.

04

Earn

Expedition Points convert into your share of the daily walker pool — KILO bought back with game revenue. Rewards vest 7 days for anti-fraud review, then you claim on-chain.

03 / WALK-TO-EARN

Walking is the core. Not a side quest.

Most of your Expedition Points come from verified kilometres. Catching, exploring and landmarks add on top. Earning is capped per day on purpose: KILOWILD should reward a healthy habit, not turn walking into a job — and caps make bot farms unprofitable.

SourceEPLimit
Verified km60first 12 km/day
GPS-only km24×0.4
New area (~150 m cell)260 EP/day
Catch (by rarity)4–200+30 new species
Nexus spin35 min cooldown
Soft cap1000above: ×0.25
MULTIPLIERS
+50%
Daily streak

+5% for every consecutive day with ≥ 1 km walked.

+40%
Buddy Spirit

Your companion walks beside you; rarer and stronger buddies boost more. Never required to earn.

EXAMPLE DAY · 7-DAY STREAK · RARE BUDDY
Casual · 3 km≈ 337 EP
Active · 8 km≈ 933 EP
Hardcore · 12+ km≈ 1137 EP

Walking 4× more yields ~3.4× the EP: the curve rewards regularity over grinding.

POCKET MODE

Browsers stop GPS when the screen locks. Pocket mode keeps the screen on but fully black, pauses all 3D rendering and only records distance and steps — near-zero battery on OLED. The native app adds background tracking and Health steps.

04 / SPIRITS

53 species. Infinite individuals.

Eight elements, 16 evolution lines of three stages, four Legendaries and one Mythic. Every Spirit is generated from 16 bytes of DNA — shape, colours, pattern, eyes, size and hidden stats — so every catch is unique and every client renders the same creature.

Rarity

The genome

Evolution swaps only the species byte, so a shiny Cindrel becomes a shiny Infernyx with the same IVs. On-chain metadata stores just the DNA — no image hosting, no mismatched art.

05 / ECONOMY

Fair launch. Zero emissions.

KILO launches 100% on pump.fun — no presale, no VC round, no team or investor allocation. There is no reward pool waiting to be dumped: every day the treasury buys KILO on the open market with game revenue and creator fees, and those tokens are split between walkers by Expedition Points.

KILOWILD · BUYBACK-FUNDED REWARDS
0

new tokens ever minted for rewards. Walkers share what the game actually earns — more players dilute the share, never the supply.

EMISSION MODELS (STEPN-STYLE)
−91%

price in our 24-month stress test: emission grows with users and the reward pool runs dry by month 21 — the classic death spiral.

Fair launch on pump.fun

100% PUBLIC · BONDING CURVE
  • 1,000,000,000 KILO — the entire supply is sold on the pump.fun bonding curve
  • 0% team · 0% investors · 0% presale — nobody gets tokens before you do
  • Liquidity migrates to an AMM automatically when the curve completes
  • Creator fees from KILO trading flow into the walker pool
  • The team is paid by game revenue, not by a token allocation

Where real money comes from

  • Sponsored Nexus — cafés and shops pay per verified visit
  • Brand routes — “walk 5 km with us” paid from marketing budgets
  • Corporate wellness & insurers — pay for verified activity (aggregated, opt-in)
  • Season pass & cosmetics — never extra earning power
  • Marketplace fee 5% — on Spirit NFT resales
  • pump.fun creator fees — a share of KILO trading volume

Sinks — minting Spirits, fusion, cosmetics, tournaments — are priced in USD via Pyth and burned, so they absorb more KILO when the price falls.

1Revenue + creator fees
→
2Market buy of KILO
→
3Daily walker pool
→
4Split by EP · 7-day vest
→
5Claim on-chain
THE HONEST NUMBER

Rewards for walking — not a salary.

Rewards are a share of what the game earns, so they are only as big as the revenue behind them. With free-to-play revenue that is about $1 a month for an average walker; sponsors and wellness partners multiply it. Long streaks, strong buddies and rare Spirits on the market earn more — and creator fees come on top.

Revenue / player / dayWalker share 30%Walker share 50%
$0.03$0.39/mo$0.64/mo
$0.05$0.64/mo$1.07/mo
$0.15$1.93/mo$3.21/mo
$0.40$5.14/mo$8.57/mo
06 / OWNERSHIP ON SOLANA

Play off-chain. Own on-chain.

ABound

Every catch starts free and off-chain: instant, no gas, no wallet needed.

→
BMaterialize

Sign an intent, burn a USD-priced KILO fee, get a compressed NFT (Bubblegum v2).

→
CTrade

Tensor and Magic Eden with an enforced 5% royalty. The game reads ownership via the DAS API.

Merkle distributor

Daily reward roots posted after a 7-day fraud review; the program can only pay out KILO that was actually bought back.

Gasless

A fee-payer relayer sponsors transactions — players never need SOL.

Any wallet

Embedded wallets with Google/Apple sign-in, Phantom, Solflare, Backpack, Mobile Wallet Adapter.

Solana Seeker

Seed Vault plus the Seeker Genesis Token as a strong one-device-one-player signal.

07 / FAIR PLAY

Cheaters share nothing.

  • GPS displacement must be explained by real steps
  • Speed lock above 25 km/h, teleport detection
  • Spawns from a server secret, revealed only near your verified position
  • Canary spawns that only map scanners can see
  • 7-day vesting before rewards are claimable
  • Earning tiers: passkey, device attestation, Seeker, optional ID
08 / SAFETY

Eyes up. Always.

  • No spawns on major roads, schools, hospitals, cemeteries
  • 12 km daily earning cap — a habit, not a grind
  • Weather is requested at ~1 km precision; raw tracks are deleted after 30 days
  • 18+ for withdrawals and trading
09 / ROADMAP

Points first. Token when it’s earned.

  1. PHASE 0 · NOWPlayable prototype

    PWA: real-city map, walk-to-earn tracking, catching, collection, market, ranks, wallet on devnet.

  2. PHASE 1 · +3 MOAlpha · Season 0

    Servers, anti-cheat v1, embedded wallets, one launch city, points only.

  3. PHASE 2 · +6 MOBeta

    Android app with background steps, mainnet cNFT, guilds, raids, sponsored Nexus.

  4. PHASE 3 · PUMP.FUNFair launch

    KILO launches 100% on pump.fun once Season 0 proves retention; the buyback-funded walker pool goes live; 3–5 cities.

  5. PHASE 4Scale

    iOS, PvP tournaments, wellness partnerships, WebGPU, new regions.

10 / FAQ

Questions

Is it free to play and to earn?

Yes. There is no NFT entry ticket. Buying things never increases earning power — paid items are cosmetic.

How much can I earn?

Rewards are a share of real game revenue plus pump.fun creator fees, split by verified walking. Think “cashback for walking”: about $1/month on average with free-to-play revenue, more with sponsors, on long streaks and early in a season. Rare Spirits can also be sold on the market.

Do I need a crypto wallet?

Not to play. You only need one to mint Spirits as NFTs and to claim KILO — and an embedded wallet with Google/Apple sign-in will be offered.

Why a web app (PWA)?

Open a link and play — no store review, no 30% fee, works offline once installed. A native Android app adds background tracking for the highest earning tier.

What stops GPS spoofers and bots?

Step-matched distance, speed and teleport checks, server-secret spawns, canary spawns, device and account binding, behaviour models — and a 7-day vesting window so fraud is removed before payouts.

When and how does the token launch?

Season 0 runs on points. KILO will fair-launch on pump.fun — 100% of the supply on the bonding curve, no presale, no team or investor allocation — once retention and revenue are proven. Today’s prototype runs on Solana devnet; nothing in it has monetary value.

Does the team hold tokens?

No pre-allocation. The team is funded by game revenue — sponsors, passes, cosmetics — not by selling a token treasury. Walker rewards are bought on the market, so there is no unlock schedule to fear.

Your city is waiting.

Start walking →